After more than 10 years designing digital products and collaborating with cross-functional teams, I’ve developed a comprehensive approach at the intersection of design, content, and technology.
My path has mostly led me to support early-stage projects—turning ideas into tangible products: scoping, MVP design, shaping first user experiences. That work taught me to focus on what matters, decide quickly, and build useful products from the very first iterations.
Over time, I’ve strengthened one belief: design isn’t only about making things beautiful or intuitive, it’s about driving impact—both business (conversion, retention, activation) and human (understanding, trust, engagement).
Today, I take a product-oriented approach, working closely with teams to align user needs with business goals—whether in a launch phase or more mature contexts—finding the right levers and focusing effort where it truly creates value.
Expériences
Formations
Building
Alongside my day job, I like to design and ship side projects on short cycles (from a few days to a few weeks). For two years I led Mermoz, a SaaS that streamlines booking and operations for flying clubs.
- Rooomies — Vibe-coding a meeting-room booking app with Cursor July 2025View project
- Mermoz — A SaaS for flying-club managers to simplify and optimize club activities 2022 — 2024View project
Sharing
Sharing what I’ve learned matters to me. That shows up as teaching at schools like L’École de Design and e-artsup, and through more personal commitments. For a year I volunteered to help young designers sharpen their methods and tools to land a first apprenticeship or job. Today I keep that culture of sharing through talks, conversations with people switching careers, and mentoring interns at Lonestone.
- Meetup Design System Nantes - Framer experience feedback. July 2025Watch replay
- L'École de Design Nantes Atlantique — Design instructor for a 2nd-year class. Octobre 2021
- How do we estimate web projects at Lonestone? Octobre 2021Read
- Dema1n.org — Mentor to students and people in career transition. 2018 — 2019Visit
- E-Artsup — Design instructor. Sept. 2018
- Final year dissertation - Language, chapter 5: people experiencing extreme social exclusion. Septembre 2016Read
- Final year dissertation - Language, chapter 4: the role of language in the future. Septembre 2016Read
- Final year dissertation - Language, chapter 3: share information. Septembre 2016Read
- Final year dissertation - Language, chapter 2: the acquisition of a language. Septembre 2016Read
- Final year dissertation - Language, chapter 1: elements of definition. Septembre 2016Read
- No Man’s Sky, a space universe whose limits are perceptible. Avril 2016Read
Experimenting
I make a point of regularly trying new tools and mediums to practice craft, learn, become more autonomous, and understand other disciplines’ constraints. Bringing side projects to life is part of that—using tools like Cursor, Framer, Webflow, Glide, ProtoPie, Flinto, Spline, Jitter, Blender, and more.
Skills
Understanding users needs to better meet their expectations.
A well-defined problem is 50% of the job.
Define the product, user journeys and interactions to optimize engagement.
It's not always easy to make things simple!
Design interfaces that are easy to use and memorable.
Finding the balance between beauty and usability.
Master engagement techniques to improve experience and user retention.
Measuring impact is the key to moving in the right direction.
Write concise and effective content to improve the user experience.
Let's talk less, but talk better!
Use no-code solutions to quickly bring projects to life (e.g. Framer, Webflow, Glide).
Launch, fail, learn. Repeat.
Master AI solutions to expand what’s possible, and do more in less time.
Do more, but also do it better!
My passions
Alongside my work as a designer, I cultivate passions that deeply shape how I work.
I sailed competitively for about ten years, and today I fly ultralight aircraft. Two environments where you quickly learn that things rarely go exactly as planned: you read weak signals, adapt continuously, and make clear-headed decisions even in uncertainty.
I also love to experiment—especially through 3D printing—as a playground to test, prototype, and turn ideas into reality quickly.
These experiences feed my design practice: working as a crew, playing to each person's strengths, adjusting course without losing direction, and staying focused on what matters.
Get in touch
Have a product design project, a collaboration in mind, or a question? Drop me a line — I’d love to hear from you.